Posts tagged Channel A
Posts tagged Channel A
I woke up and the Kickstarter page was all like
So then I was all like
Then because I guess that’s how the universe works I had a migraine this morning.
But I’m feeling better now, and today I’ll be going to my sister’s place for Easter dinner, so I’ll be all
I wrote about Channel A a while back, and I wanted to come back to that for a moment because they’ve got less than 48 hours to go to make around $900 in order to fund. Channel A is a card game about putting together a crazy and funny concept for an anime…
Woke up to the welcome sight of the Channel A Kickstarter being OVER 9000 (dollars). We’re almost there!
DAWN WE FOUND UR THING
To promote the Channel A Kickstarter, our graphic designer Clay Gardner has been making up anime titles for his twitter friends. Check it out and get a taste of the incredible work he’s been doing on the Title Cards!
The Channel A Kickstarter is still going by the way. Here’s a look at Clay Gardner’s amazing work revamping the look of the Title Cards!
Alright, time for the first Channel A Social Media Challenge! The idea is simple: someone posts a premise and a hand of Title Cards, and everyone is free to respond with their pitches.
(Note that this is a picture of the prototype version cards; the version on offer in the Kickstarter and future sales will feature Clay Gardner’s updated graphic design. And sorry for posting so much about Channel A; I’m still getting over the shock of my game having a Kickstarter.)
I’ve posted about it here before, but Channel A is my silly anime pitching card game, sort of like a more creative version of Apples to Apples or Cards Against Humanity. Asmadi Games (probably best known for We Didn’t Playtest This At All) is publishing it, and just started a Kickstarter. It features artwork by Dawn Davis, and revamped graphic design by Clay Gardner. I also posted a little more about it from my perspective in this blog post.
Since enough people have been asking for it, I’ve made Channel A (and its expansions) available for purchase through The Game Crafter. This is my first foray into card game design, a silly and creative game where you assemble words into anime series titles and try to pitch them to your friends. The card backs and the box sticker feature artwork by PlayerProphet.
edit: Derp. Fixed the typo in “Fantasy Advnture.” Now I’ll have to go take another picture.
I had an idea for an expansion with the kinds of words people who don’t know anything about anime think should go into anime titles, though I’m not sure how to put myself into that mindset.
I’m already working on not one but two 108-card expansions for Channel A, I guess because I hate myself. Second Season will be a set of new Title Cards, including 25 “Star Cards” that let you put in any word in a given category (such as Flowers, Military Ranks, Animals, Colors, etc.). A-Soft will make the game into a thing about pitching video games, and thus will include a set of 40 “Genre Cards” (FPS, Fighting Game, Visual Novel, Shoot-Em-Up, etc.) plus new Title Cards.
So now, some anime/game titles from looking at my current draft of the name lists in alphabetical order:
I printed a deck of cards for Ewen Cluny’s game “Channel A”, which is a sort of retheme of “Apples To Apples” where you’re coming up with new anime series to match a concept being pitched by the studio (“It has to have idol singers! Who hunt monsters!”), but the titles have to be made from words on cards in your hand.
I played it with the kids, and took photos of some of the things we came up with.
“Psychic powers! Fanservice!”
- Machine Genesis Lingerie Maid
- Super Magical Girl Noodle Masters
- Lucky Sweet Flash-tan
“Bloodsport! American cartoon remake!”
- Ninja Corps Plus
- Eternal Panic Fighting Sword
- Cosmic Kitty Hell Channel
“Cyberpunk dystopia! Racing!”
- Sketch Battler Academy
- Silent Silver Bible
- Robo Seed Revolution
“Magical girls! Feudal Japan!”
- Angelic Samurai School Tales
- Brave Magica Knight Sakura
- Shining Rain Story Memories
If you want to play, you can download the PDF I made, which is formatted to print onto Avery business-card paper, so it’s easier to punch out the cards.
I just got home to find my Channel A prototype from The Game Crafter waiting for me. I took some photos with my phone, though the quality of the photos makes me think I should invest in a digital camera at some point. Anyway.
I’m really happy with it overall, though it is definitely an intermediate step in the development process. The printing quality is quite good overall, though my lack of experience making stuff for color printing shows through a bit I think. The yellow of the vote card backs came out kind of dull for example. A few of the title cards show some artifacting (which I don’t really know what to do about), but overall they look good.
The major thing I did design-wise was to give the title cards both a plain text “index” and a fancy logo, to make it easier to see what’s in your hand and then lay it out in front of the other players. I’ll have to see how they handle in play, but at a cursory look trying to arrange some cards to take pictures of it seems to work. I also added footnotes explaining what certain cards mean, since not everyone is enough of a Japanophile or whatever to know the significance of Akihabara and Harajuku.
The Game Crafter offers a few different options for boxes, and none are quite right for a card game with 310 cards. Tuck boxes top out at 108 cards, and after that is a box that holds 248 cards or a corrugated cardboard box that holds over 700 cards. I got their basic black box (because it’s cheap) with a sticker (because I can, and it shows off PlayerProphet’s artwork). My sticker design needs some work, but the quality of printing on the sticker is excellent at least. The cards came in plastic bags, so if I wanted to keep the game in that box I could use those, but for my own purposes I was able to get a basic card box that holds 300 cards for 89 cents at a local game store.
The rules are just a laser printout on letter size paper folded into thirds, and I think I’ll have to see about making it into a tri-fold booklet.
I have one or two friends who’ve expressed interest in getting the game to take conventions, so I’m thinking of making it publicly available through TGC, though I am going to make a few small refinements first.
Titles from reading #ChannelA title cards in alphabetical order:
And it turns out that someone made a thing called Pretty Princess Prism.